Things are finally back to normal this week, and I was able to catch up with various efforts.The biggest task this week was to figure out a good way forward with what has been a bit of an amorphous blob so far. Over the last year or so, as guide content has evolved, our idea of how it should be structured has evolved quite a bit, which is a positive thing. While we were focused on creating content, a host of small tasks around the overall experience built up, which now needed to combed through and organized. We discussed this in the jam session on Monday, then had a 2-hour brainstorm and planning session, then summarized it all in text, visually, and as a video (more here). To gather further feedback, we set up 2 open feedback sessions and will also discus on the next community call on Wednesday. The goal is to do this as public as possible with plenty of opportunity to give feedback. I still assume few people will closely tune in, which is why we also need to be super public about each individual task as it's being worked on. This will not only ensure that people like the changes, but also help spread awareness of what is in the guide (for example, one change is to introduce a new "How it works" section). I think this will be a good step forward.
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A more usable guide
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Things are finally back to normal this week, and I was able to catch up with various efforts.The biggest task this week was to figure out a good way forward with what has been a bit of an amorphous blob so far. Over the last year or so, as guide content has evolved, our idea of how it should be structured has evolved quite a bit, which is a positive thing. While we were focused on creating content, a host of small tasks around the overall experience built up, which now needed to combed through and organized. We discussed this in the jam session on Monday, then had a 2-hour brainstorm and planning session, then summarized it all in text, visually, and as a video (more here). To gather further feedback, we set up 2 open feedback sessions and will also discus on the next community call on Wednesday. The goal is to do this as public as possible with plenty of opportunity to give feedback. I still assume few people will closely tune in, which is why we also need to be super public about each individual task as it's being worked on. This will not only ensure that people like the changes, but also help spread awareness of what is in the guide (for example, one change is to introduce a new "How it works" section). I think this will be a good step forward.